The original concept was a game that focused on immersive movement and weapons handling in open-ended player-created scenarios. There is also a sandbox mode for casual play and endless mode, in which the player takes on waves of enemies until they are killed.Development MAXIMUM Action first appeared as a demo on Greenlight in August 2016, acquiring enough support to join Steam that same month. A few weapons are typically given to the player at the beginning of each scene, with the player expected to replenish their arsenal with the weapons dropped by enemies.In addition to the main campaign sequence, players may create their own levels with an included level editor and share them using Steam workshop. Dives are useful for evasion, especially when combined with a 'bullet time' mechanic that slows down the passage of time, allowing for high-precision attacks.There are a variety of weapons, each of which can be dual-wielded in combination with any other weapon.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |